Work

Microlonies

Asymmetrical
Mancala
Tiles

Microlonies is a deep, fully asymmetric strategy game where you lead your own ant species to build an anthill, hunt prey and conquer the micro-world.

Microlonies logo on the banner
Designer: Franz Couderc, Sébastien Castano
Artist: Guillaume Tavernier
Publisher: Fentasy Games
Year: 2027

About the project

In Microlonies, each player leads a colony of a different ant species, each with its own rules, strengths and limits. Ants are sown mancala-style through the Tunnels of your Anthill to trigger Chambers — Lay Eggs, Build, Hunt, Colonize — while on a modular hex map you explore, lay pheromone trails and hunt prey to ensure the survival of your Colony.

Challenges and Risks

  • Eight asymmetric species bending the core rules, each plugged into a shared turn engine through dedicated hooks
  • Mancala-style dispersion through a player-built anthill: adjacency, dead ends, loops and Queen precedence on an evolving layout
  • Hex-map logic: pheromone trails connected to the Nest, exploration pathfinding and hunting zones
  • A dense multi-board interface made readable with a tabbed / single-page layout down to mobile width
  • 37 objective cards and a 7-category final score evaluated automatically