About the project
In Potions of Azerland, players are potion masters in a magical forest town. Over six rounds, they forage for ingredients, study to improve their brewing skill, trade at the market and brew potions, either drinking them for powerful effects or fulfilling visitors’ orders. Actions are chosen simultaneously and priority tiles set the turn order, making timing the key to prestige.
Challenges and Risks
- Multiplayer and sequential gameplay phases alternate, including private states for dice rolls
- The sequence of play can change with each action, depending on the Priority Order tiles
- Many cards with unique effects, some altering the action flow
- Resource management (ingredients & potions, apprentices and gold)
- Selective undo with refunds of ingredients and prestige